Board Thread:Announcements & Suggestions/@comment-25922966-20141225232911/@comment-24035373-20141226043319

well (please forgive any unfamilar terms), A certain Wave in a quest can have different combinations of monster groups. I think a specific wave follows a "pick so many monster from a already determined pool" rule. I almost suspect a specific wave always contains the same total number of monsters, like if the first wave of a specific quest has 4 Monsters, that exact first wave will 4 Monsters everytime you do that quest, just possibly different types of monsters.

for example:

Quest X has 4 Waves. Wave 2 will always have 4 Monsters. the "Wave Pool" contains:

Skeletons: from 0 to 1 skeletons, possibly being Null or Fire element.

Garms: from 2 to 3 garms, of all elements

Stingers: from 0 to 2 Stinger, only of Water element

well from this we could have, actually 176 combinations (including the different element combination, if I did the math right, but that 4 possible monster grouping ignoring elements). in my tabber, this would look like two different groups, but if the fixed number of monster theory is true, then I can just have it look something like the thing above and have the reader figure out the possible combinations.

we could make a page for monsters and list where the specific monster appears (as opposed to being a quest first search). I would suggest making a symbol to indicate whether said monster is sure to appear in the given quest or if there's only a chance of seeing that monster (maybe even include a minimum-maximum amount of times the monster appears). although we would still need to keep a database somewhere to later organize the data. also, we would need to do the quests multiple times to see the 100% rates and the chance-ish encounters.