User blog:Renwit355/Planned Changes

I guess I should ask if anyone has a problem with the following ideas first, although I already have begun applying them.

So I would like to changes some things in the unit pages, mostly just the order of information, in order to create a sort of standard, examples below:

Make it so that Rush skills are always in the 1st skill slot on units with both a Rush and Multi skill. This would effectively make it so that there will never be a Rush Skill in the 2nd skill slot (one less thing on the filter list). I don't believe it matters in-game which skills are in which slot (for the most part), it's just a matter of preferences. Possible combinations below: 1st Skill Slot --- 2nd Skill Slot Rush --- Multi Rush --- Support Multi --- Support Rush --- Passive Multi --- Passive Support --- Passive Passive --- Passive Whatever --- Unique Another thing I would like to change is the order of Effects in multiple Effects Skills. Below is the order of the Effect, first to last: Increase Ally Attack Decrease Enemy Attack Increase Ally Defense Decrease Enemy Defense Increase Ally HP Decrease Enemy HP Increase Ally Skill Rate Charge Burst Reduce Ability Timer Increase Bonus Rate Increase Skill Awakening Rate (Immediate) Heal(-ing) Heal-Over-Time (Buff) Cure Status (Problems) Revive Fallen Ally Auto-Revive (Self?) when Defeated Lighten Enemy Poison Enemy Paralyze Enemy Stun Enemy I plan on adding more details to the unit pages, like how many hits and how much damage a skill does (probably through the mouseover function), adding tags, such as "Attack Up" Passive and "Debuffing Attack" Skill, and possibly rewording skills' effect to make it clearer on how it works, like "When X happens, This Unique does Y". On a side note, I changed all the 7* to the new Templates. Let me know what you think of the upcoming changes, please.