Template:Unit+2/doc

The following text is the entire template, which can be copied/pasted into the source editor when creating new pages. Note that the parameter names are case sensitive. Spacing and order do not matter.

If a Parameter is not being used, leave it empty.

Parameters

 * name
 * Used to handle duplicates. If a unit is known to have the same name as another unit but has a different pagename, then this parameter can be used to override the name instead of having the pagename used as the name of the unit. Otherwise, leave blank. An example where this parameter is used is Lamashtu (Hot Spring).


 * Using this parameter will also include at the top a link that will refer to the unit's disambiguation page in case there are other units with the same name.


 * gender
 * or . Non case-sensitive. Category is automatically added. Leave blank if unknown.


 * max evo
 * ,, or  . The number of maximum possible evolutions for the unit. Category:No Evolve is automatically added for units set to  . Category:Ascension is automatically added for units set to.


 * no trade
 * Setting this parameter to any value other than whitespace will auto-categorize the unit into Category:No Trade and also add a small note saying that the unit is not tradeable. Examples where this parameter is used are Valefor and Ifrit.


 * this parameter may be removed when the unit becomes tradable.


 * unreleased
 * Setting this parameter to any value other than whitespace will auto-categorize the unit into Category:Unreleased and also add a warning saying that the unit is unreleased.


 * this parameter may be removed once the unit is released.


 * rarity
 * Represented by the number of stars. Possible values range from 1 to 7. Setting the value from 3 to 6 will allow the additional sections for evolutions to be added, except if the parameter "no evo" is used. Category is automatically added.


 * element
 * ,,  ,  , or  . Non case-sensitive. Category is automatically added.


 * type
 * ,, or  . Non case-sensitive. Category is automatically added.


 * 1st skill name 0 =
 * 1st skill name 1 =
 * 1st skill name 2 =
 * 1st skill name 3 =
 * 1st skill name 4 =
 * 2nd skill name 0 =
 * 2nd skill name 1 =
 * 2nd skill name 2 =
 * 2nd skill name 3 =
 * 2nd skill name 4 =
 * Enter the name of the 1st (top) and 2nd (bottom) skill for each evo stage


 * 1st skill type 0 =
 * 1st skill type 1 =
 * 1st skill type 2 =
 * 1st skill type 3 =
 * 1st skill type 4 =
 * 2nd skill type 0 =
 * 2nd skill type 1 =
 * 2nd skill type 2 =
 * 2nd skill type 3 =
 * 2nd skill type 4 =
 * ,,  , or  . Non case-sensitive.  Category is automatically added.


 * 1st skill desc 0 =
 * 1st skill desc 1 =
 * 1st skill desc 2 =
 * 1st skill desc 3 =
 * 1st skill desc 4 =
 * 2nd skill desc 0 =
 * 2nd skill desc 1 =
 * 2nd skill desc 2 =
 * 2nd skill desc 3 =
 * 2nd skill desc 4 =
 * Enter the description of the 1st and 2nd skill.


 * 1st skill proc 0 =
 * 1st skill proc 1 =
 * 1st skill proc 2 =
 * 1st skill proc 3 =
 * 1st skill proc 4 =
 * 2nd skill proc 0 =
 * 2nd skill proc 1 =
 * 2nd skill proc 2 =
 * 2nd skill proc 3 =
 * 2nd skill proc 4 =


 * Enter the precentage chance of the 1st and 2nd skill for each evo stage. A '%' sign should NOT be included - one is already included for convenience.


 * ability
 * The name of the ability.


 * ability lvl
 * The ability level at max. Provide as shown in the album. Include the slash. An example of this may be, such as with Marax.


 * ability desc
 * The ability's description.


 * ability turn
 * How many turns it takes for an ability skill to activate. Provide the value at its' max level, as shown in the album.


 * atk 0
 * hp 0
 * deck score 0
 * atk 1
 * hp 1
 * deck score 1
 * atk 2
 * hp 2
 * deck score 2
 * atk 3
 * hp 3
 * deck score 3
 * atk 3
 * hp 4
 * deck score 4
 * The Unit's max attack and HP stats for each evo stage as shown in the album.
 * Deck score = Attack value / 200 + HP value / (2000 / 3)


 * quote 0
 * quote 1
 * quote 2
 * quote 3
 * quote 4
 * The unit's quotes for each evolution. Quotation marks should NOT be included at the start and end as they are added automatically. Use  as a line break when necessary.


 * home quote 0
 * home quote 1
 * home quote 2
 * home quote 3
 * home quote 4
 * The unit's homepage quotes for each evolution. Quotation marks should NOT be included at the start and end as they are added automatically. Use  as a line break when necessary.


 * details
 * The unit's long description as displayed under the quotes. Use  as a line break when necessary. You must also leave out the description   if it exists. If a unit is not tradeable, fill in the no trade parameter with any non-whitespace character to indicate this.


 * illust
 * The unit's illustrator. Use the same capitalization and punctuation as used in-game. Category is automatically added.


 * CV
 * The unit's character voice. Use the same capitalization and punctuation as used in-game. Category is automatically added.


 * availability
 * Method(s) on how to obtain the unit. Following format required:


 * From Medal Exchange: medal count
 * Example: will display Medals.png Medal Exchange and autocategorize the unit page to Category:Medal Exchange.
 * From Trials Reward: trial name
 * Example: will display Trials Reward and autocategorize the unit page to Category:Trials Reward.
 * From Challenge Reward: challenge requirement
 * Example: will display Challenge Reward and autocategorize the unit page to Category:Challenge Reward.
 * From Login Reward: starting day
 * Example: will display Login Reward and autocategorize the unit page to Category:Login Reward.
 * From Nightmare Rift: rift quest name OR unavailable
 * Will display Nightmare Rift and autocategorize the unit page to Category:Nightmare Rift.
 * From Quest Rewards: Where it's Dropped
 * Example: will display Quest Reward and autocategorize the unit page to Category:Quest Reward.
 * from other methods of obtaining: obtaining method Please use one of these methods for the "obtaining method" parameter:
 * Bronze Packs - When the Unit can be obtained from the Bronze Packs
 * Example: {{Obtain|Bronze Packs|Opening Day will display {{tooltip|Bronze Packs|Opening Day}} and autocategorize the unit page to Category:Bronze Packs and Category:Opening Day.
 * Silver Packs - When the Unit can be obtained from the Silver Packs
 * Example: {{Obtain|Silver Packs|Opening Day will display {{tooltip|Silver Packs|Opening Day}} and autocategorize the unit page to Category:Silver Packs and Category:Opening Day.
 * Gold Packs - When the Unit can be obtained from the Gold Packs
 * Example: {{Obtain|Gold Packs|Opening Day will display {{tooltip|Gold Packs|Opening Day}} and autocategorize the unit page to Category:Gold Packs and Category:Opening Day.
 * Reward Packs - When the Unit can be obtained from the Reward Packs
 * Example: {{Obtain|Reward Packs|Let's Talk Turkey & Vali Raid Season will display {{tooltip|Reward Packs|Let's Talk Turkey & Vali Raid Season}} and autocategorize the unit page to Category:Bronze Packs and Category:Let's Talk Turkey & Vali Raid Season.
 * Platinum Packs - When the Unit can be obtained from the Platinum Packs, not not from Gold Packs
 * Example: {{Obtain|Platinum Packs|Hell is for Heroes.2 will display {{tooltip|Platinum Packs|Hell is for Heroes.2}} and autocategorize the unit page to Category:Platinum Packs and Category:Hell is for Heroes.2.
 * Limited Packs - When the Unit can be obtained from Limited/Premium Packs, but not from Gold or Platinum Packs (this method may be used if the Unit was in Limited Platinum Packs)
 * Example: {{Obtain|Limited Packs|Belly of the Beast.7 will display {{tooltip|Limited Packs|Belly of the Beast.7}} and autocategorize the unit page to Category:Limited Packs and Category:Belly of the Beast.7.
 * Event Reward - When the Unit can be obtained from completing an Event (does not include Units obtained from Ranking)
 * Example: {{Obtain|Event Reward|The Gift of Magic}} will display {{tooltip|Event Reward|The Gift of Magic}} and autocategorize the unit page to Category:Event Reward and Category:The Gift of Magic.
 * Ranking Reward - When the Unit can be obtained from Ranking high enough in an Event
 * Example: {{Obtain|Ranking Reward|Crimson Coliseum}} will display {{tooltip|Ranking Reward|Crimson Coliseum}} and autocategorize the unit page to Category:Ranking Reward and Category:Crimson Coliseum.
 * Elite Packs - When the Unit can be obtained only from Elite Packs
 * Example: {{Obtain|Elite Packs|A Call to Arms 5: Until Death}} will display {{tooltip|Elite Packs|A Call to Arms 5: Until Death}} and autocategorize the unit page to Category:Elite Packs and Category:A Call to Arms 5: Until Death.
 * Limited Elite Packs - When the Unit can be obtained only from Limited Elite Packs
 * Example: {{Obtain|Limited Elite Packs|A Call to Arms 13: Vengeance}} will display {{tooltip|Limited Elite Packs|A Call to Arms 13: Vengeance}} and autocategorize the unit page to Category:Limited Elite Packs and Category:A Call to Arms 13: Vengeance.

Images
Unit art can be uploaded by clicking on the empty unit art placeholder of an existing unit template. This must be done while viewing the page, not editing it.

Clicking on the empty unit art placeholder will bring you to a page where you can upload your image file to the wiki. Make sure that you upload the correct image for the unit and its evolution.

If a unit's image does not display after uploading the image file, republish the unit page. This can be done by simply clicking on edit and then clicking publish, without changing anything in the source editor.

Using the unit art for JP Ishtaria (刻のイシュタリア) is highly discouraged when the unit is not yet released in Age of Ishtaria. If a contributor is to upload the images from JP Ishtaria as placeholders, they must be marked for deletion using the delete template so they can be easily deleted later.

Conditions

 * Submitted images for unit art MUST be saved in  format. DO NOT save a lossy image such as one in   format in   format.
 * Submitted images for unit art MUST be stitched from screenshots saved in their native  format. DO NOT stitch an image from lossy screenshot source files such as those in   format.
 * Submitted images for unit art MUST have an aspect ratio of 2:3.
 * The naming format for uploading unit images is formatted as specified: Unit_Name.png, Unit_Name+1.png, or Unit_Name+2.png where "Unit_Name" is the name of the unit.
 * In cases where there exists different units with the same name, use the name of the page instead of the name of the unit: Unit_Name_(Event).png, Unit_Name_(Event)+1.png, or Unit_Name_(Event)+2.png where "Unit_Name" is the name of the unit and "Event" is the name of the event.

Guide
As there is no easy way to teach contributors how to extract the image art from the files due to how Age of Ishtaria stores file assets, this guide serves as a way to construct images through other means.

To start with, however, it is recommended to have two things:
 * A fairly high resolution device, preferably at least 1080p wide
 * An image uploading site that is lossless - that is, does not convert files to different formats:  to   in particular. Examples:
 * Pushbullet
 * Puush
 * imgur may also work, as long as the files aren't large enough to be converted to.

Instructions

 * 1) View the unit you want to screenshot art for in the album.
 * 2) Tap on the unit art to view the unit art with full spread width.
 * 3) Screenshot the top and the bottom of the unit art. Devices may have different ways of taking screenshots, but the most common method is to hold  at the same time.
 * 4) Repeat step 3 for each unit evolution if they are available.
 * 5) Upload your image files to a site where others can view and use it OR stitch the images yourself and upload those.

Reference
For users who wish to understand the template code and edit it, they may find the following help pages useful:
 * http://www.mediawiki.org/wiki/Help:Templates
 * http://www.mediawiki.org/wiki/Help:Magic_words
 * http://www.mediawiki.org/wiki/Help:Extension:ParserFunctions