Talk:Unit Enhancing/Evolving/@comment-23.113.144.185-20141215232820/@comment-24035373-20151015174155

sounds like the first poster "fused" (I know it's evolve, but my sentence goes...) a broken base with a +1, with the base in the top slot of the evolve page and the +1 in the bottom slot. he should have ended up with a +2 with the Broken stat increase. If he had the broken unit in the bottom slot, the evolved unit should not have the broken stats (the evolved unit keeps the top unit's broken stat increase).

the first post was made in a time when +2 was the highest evolution possible. I'll make this chart thing here[/ br]the number of bases in an evolution stage[/ br] base = 1 base[/ br]+1 = 2 bases[/ br]+2 = 3 bases[/ br]+3 = 4 bases[/ br]+4 = 5 bases[/ br] IF you fused a +1 with another +1, you would get a +3 or a +2 if the unit does not go pass +2. if you fused a +3 with a +2, you would get a +4 (if it existed, you would have gotten a +6).[/ br]Ideally, you don't spend 7 bases for something that cost 5 bases (overspending don't not give anything special, fusing 7 bases is equal in stats to 5 fused bases), but if there are no more bases in the game for you to get that final stage....