Guide to Age of Ishtaria and This Wiki

Splash Page = Hello, This Guide will explain various parts of the Age of Ishtaria Wiki and the Age of Ishtaria Game to help you understand them. Just click on one of the above tabs near the "Splash Page" tab to start. The Wiki = I recommend reading these pages for the basics of this Wiki: http://ishtaria.wikia.com/wiki/Age_of_Ishtaria_Wiki:About http://ishtaria.wikia.com/wiki/Age_of_Ishtaria_Wiki:Manual_of_Style http://ishtaria.wikia.com/wiki/Age_of_Ishtaria_Wiki:Policy I will explain some terms you will see on the Wiki: Deck Score = A Unit's Deck Score is the amount of Victory Points this Unit contributes to a Defense Deck's Deck Score. The Player does not directly benefit from having a high Deck Score, other than possessing a high Deck Rank. A Unit's Deck Score is calculated as {Attack / 200 + HP / (2000 / 3)}. If you wish to know a Unit's Deck Score after it's Stats are fully broken, add 4.75 to the original Deck Score. A Defense Deck's Deck Score is calculated as {The Sum of it's Units' Deck Scores + 200}. Deck Scores do not reflect a Unit's usefulness in Quests or Raids. Damage Formula = The Damage Formula is the math formula the Age of Ishtaria game uses to calculate how much Damage a Unit receives from an Attack. This Guide will go more in-depth about the Damage Formula later. DM = Damage Multiplier. A Damage Multiplier is how strong an Attack is. Different Hits of the same Skill can each have different Damage Multipliers. DMs are part of the Damage Formula. RAT = Reduce Ability Timer (Passives). A shorthand for Passives that shortens the number of Turns that need to pass before a Unit's Ability can be used. Combo Passives = Passives that have multiple effects (for example, a Passive that increases Team Attack and Stuns the Enemy Team). It is believed the strength of Combo Passives' effect are slightly weaker than that of non-Combo Passives. How to Play Age of Ishtaria = Mechanics of Quest-Styled Gameplay = Mechanics of Battle-Styled Gameplay = Events =