Talk:Summer Daze/@comment-76.3.140.116-20150724015248/@comment-24035373-20150724233957

The boss will stun the units on the far left and right (for 2 turns, can't be cure) and lower their defenses (don't know for how long) when the wave starts (before you even start your turn) and it gains a healing buff (recover HP at the end of the enemy's turn, probably lasts for 5 turns). the boss can hit multiple times, cause poison and attack debuff. when it reaches half HP (I'll be honest, i bursted it down to maybe 10%, but it should be around half HP), it uses an attack that (I think) lowers your units' skill activation rate (I am not sure, but it may iccur the healing buff again).

it's attack cooldown is one turn, it is a null enemy, has good defense. you should arrange your units to have the least helpful one on the ends to take the stuns. The boss seems very defensive, maybe use some debuffs, keep HP above 8000. I used a Bursted Flurry+Fire Boosted Parla on the first turn (2-3 procs? left it with 7%? HP). good luck.