User blog:Renwit355/Minor Changes to Unit Pages

Hello, here are some changes I plan on doing: Better categories: The new categories will contain only Units with similar effects (Units that boost Self Attack) and rarity and those category pages will have tables that organize those Units even farther. This will make it easier to find Units with a certain effect and skillset. Cleaner Skill descriptions: Skill descriptions will list effects in a certain order (Listed at the bottom of this blog) and each effect will be given it's only line. I also plan to list the strength of a passive and ability in plaintext, making it easier for mobile users who can't use the hoverover feature (Active Skills might still need the hoverover feature, you can see the damage strengths of Active Skills by looking at the source code, maybe I'll put the damage strength in an easier to read comment). Uniques will be better explained on how they work. This change will not look like the ingame skill descriptions. Minor Things: Some voice actor pages are named backward compared to the name displayed ingame, I will be correcting this and creating a Unknown Illustrator, Unknown Voice Actor, and Lil Unit Illustrator category. The Unknown Illustrator/Voice Actor Units might get a sub-category if there are strong similarities between some Units. If I have more time, I'll try to create some page about previous Events Please let me know what you think about these changes. List and Order of Passive Effects Increase (Self / Team / Element / Attack Type) Attack Decrease (One Enemy / All Enemies / Element / Attack Type) Attack Increase (Self / Team / Element / Attack Type) Defense Decrease (One Enemy / All Enemies / Element / Attack Type) Defense Increase (Self / Team / Element / Attack Type) Max HP Decrease (One Enemy / All Enemies / Element / Attack Type) Max HP Increase (Self / Team / Element / Attack Type) Skill Rate Charge Burst Gauge Reduce Ability Timer Reduce Damage Increase Bonus Rate Increase Skill Awakening Rate (Instant) Heal (One Ally / Team) Heal-Over-Time (Buff) Cure Debuffs Revive Fallen Allies Auto-Revive when Defeated Lighten Enemy Poison Enemy Paralyze Enemy Stun Enemy