Thread:KOTails/@comment-14.164.139.31-20171216103939/@comment-26447088-20171217020457

Oh, welcome then!

Earth is the most new-player friendly, since you have access to strong Earth units like Hraesvelgr and Bi An at a really cheap price. It's also one of the more consistent decks, since Salix (Halloween) procs all of your Passives. Ba'al (Swimsuit) is also one of the easier damage dealers to make a deck around.

Damage-wise, Water is in a strong place with access to Mercury. There's a debate between Cao Cao+2 and Asmodeus (Remix) as to who deals more damage, but Cao Cao needs to be evolved in order to compete. As a new player, investing that many medals into one unit isn't ideal when you could be buying other useful units, so Asmodeus would be better. She does rely heavily on her Ability to bring her HP down and activate her damage boost, though, so you're going to need to level her Ability with Scrolls ASAP and get units like Mazu (used in most end-game Water decks), Jiang Ziya (Festival) (reward unit, so you can find her for really cheap), Gozu & Mezu, or Ash (also cheap) to reduce the abilities as a Passive.

Null is really plat-heavy, so you might want to pass on it for now, especially since their core plat Laharl & Sicily, is no longer available.

Fire is an element that's really becoming stronger as of late, with Gilles de Rais (Swimsuit) having a really high damage multiplier and Jack O' Lantern acting as a better version of Mercury, just for Fire. However, Gilles dies really easily to balance the damage, so you'd probably want to find yourself a Metatron (Remix) to pair with her if you decide to go the Fire path.

All in all, you'll probably end up with at least two element decks, so it's more of a matter of choosing which ones to go with first.

I'd rank the damage overall as: Null (only if you have Laharl & Sicily since they're absolutely broken)>Water=Fire (since both have Mercury/Jack O' Lantern)>Earth