Talk:Nightmare Rift/@comment-199.107.67.101-20150130001143/@comment-199.107.67.101-20150130005427

Renwit355 again. some enemy info.

Metal Cobalts always take one damage, even after being rended, but don't worry, their HP is low enough that their shouldn't be much of a problem

The Broken Shell-3 Boss (Taboo Galatea, fire element) has a medium powered attack that can lower one unit's defense (but i think she uses multiple target attacks more often). When she falls under half HP, she uses the (something vermillion soul) attack, which is a multiple target hitting attack that does around 4000 damage per hit and gives Galatea an Attack Boost. I recommend saving your assist pound to be used after Galatea uses her (Desperation) Attack to use stagger (You'll need to bring your own pound unit too!) to remove her attack buff (her attack will return to normal after stagger wears off and NO, your lucky passive attack down skill is not a replacement for stagger, so use stagger).

The Deadly Silence-3 (I forgot the stage's name, but it's probably the green one) Boss ({forgot fancy name} Dumah, earth element) has a paralysis Effect on his Single target Attacks. When he falls under half HP, he uses the "Hell on Earth" Attack which deals Damage (I forgot how much) to all your units and has a chance of paralyzing each of them (one or two may be healthy), I think that's all it does. I recommend curing a unit's paralysis only when the paralysis immobilize them (if they can attack in the current turn, don't worry for that turn) or when they need some Great potion healing.

The Trial by Combat-3 Boss (Death King Shoftiel, water element) is medium armored and can do Heavy Single Damage (from 5000 to 8000? depending on your element) (he also has a multiple target attack, but it's nothing special). when he falls under around half HP, he uses the "The Sword is Mightier" Attack which does a fixed 10000 on the center unit and 3000 damage on the units right next to the center unit (the units on the end are untouched) and gives Shoftiel a defense boost. I recommend using a team with at least 1 pound, 1 flurry, and 2 slice units and use a pound>rend>slice>upper attack pattern against Shoftiel and fencers for good damage.

Perhaps try to get (not that you can control the order much, but try focusing your efforts to get) Shoftiel+2 Before taking on Galatea (maybe get Dumah to help against Shoftiel?)

Quest-1 gives 20 Spirit

Quest-2 gives 80 Spirit

Quest-3 gives 180 Spirit